Stefan Oprisan
Freelance Environment & Material Artist
Stefan Oprisan is a Freelance Material/Environment Artist with over 6 years of experience in the gaming industry. Formerly a Senior Material Artist at Ubisoft, Stefan was an MCV Develop Rising Star in 2019 and recently had his work featured in the Unreal Engine Showcase.
Stefan has been a mentor for several years and has helped numerous students secure their first role in the industry. Consistently praised for his coaching advice, help with CVs, and interview preparation, Stefan has received multiple recommendations and testimonials from ThinkTank Training Centre, Vertex School, and Experience Points Mentorship.
Passionate about storytelling, with a focus on creating realistic environments, Stefan specializes in material creation, world-building, foliage, and photogrammetry, and is experienced in programs such as Unreal Engine 5, Substance Designer, and Reality Capture.
Stefan’s previous work includes AAA titles: Forza Horizon 4, Planet Zoo, Mavericks: Proving Grounds, F1 Manager 2022, and the critically acclaimed Avatar: Frontiers of Pandora.
Environment Art Mentorship
This mentorship includes 5 hours of one-on-one training, custom-tailored to suit the mentee’s specific needs. Stefan can help you make a whole environment, improve your composition skills, prepare for an interview, or maybe even update your CV/Cover Letter.
After this, Stefan can guide you to research a concept, scope out what is achievable in a sensible time frame to complete this environment, planning every individual asset, materials, etc. — up to how to polish and present your work.
You would spend some time working on the blockout, defining the macro to micro scene, shape language, color theory, the narrative behind our story as you are slowly building up more details and definitions. Followed by this, you will create a number of key shaders within Unreal Engine to make our materials user-friendly and customizable.
By the end of your Mentorship, you would look at adding key cameras, polishing them as best as possible, creating a cinematic, and presenting it in a way that’s going to capture the attention of viewers.
Learning Focus
Planning and scoping out a new project
Modular Kit creation
Material development
Environment and photogrammetry workflows
Composition and storytelling
Breaking into the industry – CV & interview workshop