Magnus Yu

Technical Animator

Magnus has over 12 years of animation experience in TV, Feature film and Game Development.

His skills and knowledge cover vast aspects of 3D animation such as how to use motion capture data, game engines, time management, pre-visualization, gameplay animation, and cinematics.

He has worked on multiple AAA titles, such as Far Cry 6, Skulls & Bones, Assassin’s Creed Rogue, Assassin’s Creed Black Flag, Ghost Recon Phantoms or Prince of Persia: The Forgotten Sands. He also worked on films like War for the Planet of the Apes or Alita: Battle Angel at Weta Workshop.

He learned to be efficient and to deliver high-quality realistic animation. Magnus always tries to incorporate his experience and knowledge to work smarter and faster.

People can count on him during critical moments to solve problems, create high-quality animation and manage teams.

 

Animation Mentorship

This mentorship includes 5 hours of one-on-one training, custom-tailored to suit the mentee’s specific needs. We will build a development plan together in order to level up your skills and help achieve your goals.

We can go over various aspects of in-depth Character Animation from Pre-visualizations, Gameplay, Cinematics & VFX. Furthermore, we can dive into motion capture workflows and techniques dealing with motion capture while working in MotionBuilder; touching upon how to edit motion capture data, retarget animation, and simplify workflows that will help improve your efficiency.

The mentorship is designed to help break through plateaus, build confidence, increase technical aptitude, and provide a clear path of continued growth and success. Whether you are transitioning from MotionBuilder, new to the world of motion capture, or an experienced animator, we can put together a plan to start you on your journey to have more in-demand skill sets.

Learning Focus

  • Body mechanics, understanding physicality and weight of a character

  • Introduction to motion capture data

  • Pre-visualization, gameplay, and cinematic workflows

  • Advanced motion capture editing techniques

  • Autodesk MotionBuilder


 
Taylor Nguyen

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