Tat Sin Leau

Rendering Programmer

Tat Sin has over 11 years of experience in the video game industry as Rendering Programmer.
He got his start at the DigiPen-Ubisoft Campus, a professional development course for game development. There, he and his team created VOID, a SourceMod that went on to win Best Student Game of IGF China in 2011.
He joined Ubisoft Singapore afterwards, where he worked on multiple AAA titles such as Ghost Recon Phantoms, Assassin’s Creed Unity, Assassin’s Creed Syndicate, Assassin’s Creed Origins. He later moved to Ubisoft Toronto to work on Watch Dogs: Legion.

As a rendering programmer, Tat Sin is responsible for creating new graphical features, shader optimizing and debugging, and has earned a reputation for coming up with unique and creative solutions to difficult problems in an efficient manner.

 

Programming Mentorship (Rendering)

This mentorship includes 5 hours of one-on one training, custom tailored to suit the mentees specific needs. We will build a development plan together in order to level-up your skills and help achieve your goals.

We will cover various graphics programming topics such as rendering techniques, physically based rendering (PBR), shaders, GPU profiling and optimization, math etc.

The mentorship is designed to help build confidence, increase technical aptitude, and provide a clear path of continued growth and success.

Learning Focus

  • Shaders

  • Rendering techniques

  • Profiling and optimisation 

  • SSR, GI, Ray Tracing, etc.

  • PBR Fundamentals


 
Taylor Nguyen

Taylor Nguyen is a Squarespace web designer and SEO with 7 years of experience.

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