Mark Tanner
Animation and Technical Animation Mentorship
This mentorship includes 5 hours of one-on-one training, custom-tailored to suit the mentee’s specific needs. We will build a development plan together in order to level up your skills and help achieve your goals.
We can cover various techniques from keyframe animation workflows to more technical solutions using MEL scripting to improve your efficiency in Maya. Additionally, we can dive into both keyframe and motion capture strategies in MotionBuilder including capturing motion capture data and planning for a shoot, solving and retargeting animation, editing motion capture, and using both together in a hybrid pipeline.
The mentorship is designed to help break through plateaus, build confidence, increase technical aptitude, and provide a clear path of continued growth and success. Whether you are transitioning from MotionBuilder, new to the world of motion capture, or you want to explore Unreal Engine, we can put together a plan to start you on your journey to acquiring these high-demand skillsets.
Learning Focus
Introduction or refresh on the principles of animation in games.
Introduction to MEL scripting for animators.
Gameplay and cinematic animation workflows in Autodesk Maya and MotionBuilder.
Using reference, understanding, and interpreting body mechanics.
Introduction to Unreal Engine for animators.
Career advancement strategies for all levels.