Kevin Huynh

VFX

Principal VFX Artist

Kevin Huynh is a VES Nominated real-time VFX artist with 10 years of professional experience in the AAA games industry.

Over the course of his career, Kevin has worked at Ubisoft Montreal, Santa Monica Studios and Beyond-FX where he contributed to titles in the Far Cry franchise, God of War (2018), Harry Potter VR Experiences, Crash Bandicoot 4: It's About Time, Call of Duty: Black Ops Cold War, The Callisto Protocol and more.

He currently is working as a Principal VFX Artist for Santa Monica Studios on God of War Ragnarök.

With that experience, Kevin has developed a strong understanding of the craft of real-time VFX and the challenges in creating and shipping VFX for real-time products.

 

VFX Mentorship

This mentorship includes 5 hours of one-on-one training, custom-tailored to suit the mentee’s specific needs. We will build a development plan together in order to level up your skills and help achieve your goals.

We will go over industry standard techniques and how to apply them to get the most out of them.

The mentorship is designed to help break through plateaus, build confidence, increase technical aptitude, and provide a clear path of continued growth and success.

 

Learning Focus

  • Using Unreal Engine's Niagara particle editor

  • Particle shader creation

  • Mesh based VFX creation

  • Performance and optimization

  • Unreal Engine | Embergen | Photoshop | Maya


 
Taylor Nguyen

Taylor Nguyen is a Squarespace web designer and SEO with 7 years of experience.

Previous
Previous

Magnus Yu

Next
Next

Alex Beddows